Features

Here is a list of the features that I have finished and is working on. This is not a complete list and more may be added in the future.

Completed Features – Version a_2.4.45

  • Player Character
    • Data Structure
    • Movement*
    • Walking Animation*
    • Loading Undertale Save Game
  • Menu
    • Items
      • Info
      • Use
      • Drop
    • Stat
    • Phone
  • Over World
    • Map Textures
    • NPCs
      • Dialogs
        • Dialog Box
        • Dialog Text
        • Face
        • Text Sound
    • Map Transition
  • Battle system
    • Battle Map
    • Battle Arena
    • Player Avatar
      • Movement
    • Battle Options
      • Attack*
        • Choose Target
      • Act*
        • Choose Target
          • Choose “Acting”
      • Item*
        • Item List
      • Mercy*
    • Monster
      • Monster Data*
      • Sprite Structure

*: It works for testing but still need polishing

What’s Left

  • General
    • Documentation for every component in the engine
    • Setup of engine structure
  • Sound
    • Almost nothing works…
  • Battle
    • Index for all monsters
    • Monster Data
    • Fight
    • Act
    • Item
    • Flee
    • Spare
    • Turns in combat
    • “testSans” attack
    • “testSans” animation
    • Attack system
    • Animation skeleton
    • Possible for multiple targets
    • Documentation for programming a monster
  • Over World
    • Better walking animation engine
    • Choice system
    • Computer controlled movement
    • “Savepoint” system
    • Cinematic system
  • Game
    • Start menu: “New game”, “Load”, “Quit”
    • Credits
  • ######
    • Systems
      • Two playable character system
      • Puzzle system: “Switch style”, “Push style”
    • Game design
      • Leveldesign
      • Art
      • Sounds
      • Story
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