Here is a list of the features that I have finished and is working on. This is not a complete list and more may be added in the future.
Completed Features – Version a_2.4.45
- Player Character
- Data Structure
- Movement*
- Walking Animation*
- Loading Undertale Save Game
- Menu
- Items
- Info
- Use
- Drop
- Stat
- Phone
- Items
- Over World
- Map Textures
- NPCs
- Dialogs
- Dialog Box
- Dialog Text
- Face
- Text Sound
- Dialogs
- Map Transition
- Battle system
- Battle Map
- Battle Arena
- Player Avatar
- Movement
- Battle Options
- Attack*
- Choose Target
- Act*
- Choose Target
- Choose “Acting”
- Choose Target
- Item*
- Item List
- Mercy*
- Attack*
- Monster
- Monster Data*
- Sprite Structure
*: It works for testing but still need polishing
What’s Left
- General
- Documentation for every component in the engine
- Setup of engine structure
- Sound
- Almost nothing works…
- Battle
- Index for all monsters
- Monster Data
- Fight
- Act
- Item
- Flee
- Spare
- Turns in combat
- “testSans” attack
- “testSans” animation
- Attack system
- Animation skeleton
- Possible for multiple targets
- Documentation for programming a monster
- Over World
- Better walking animation engine
- Choice system
- Computer controlled movement
- “Savepoint” system
- Cinematic system
- Game
- Start menu: “New game”, “Load”, “Quit”
- Credits
- ######
- Systems
- Two playable character system
- Puzzle system: “Switch style”, “Push style”
- Game design
- Leveldesign
- Art
- Sounds
- Story
- Systems